Blender Adventures

I try to make something every day. The what can vary from a raised garden bed to bee hives to a poem or (very) simple game. One medium I've always been interested in is 3d modeling. I've started classes on learning Blender I think twice before but my brain is very resistant to sticking with things and I've fallend out of it each time.

Here's some renders I've put together while working through the Intro section. The next section will be assembling parts for a modular dungeon so stay tuned! Click for full sized

Adding objects, comparing EEVEE and Cycles renderers


EEVEE Renderer


Cycles Renderer

Arranging Objects, Applying Basic Materials

a blender render using the basic meshes and simple materials showing a toppling tower of golden monkey head, red cylinder, and gold coin. to its right a solid tower of teal ico sphere, blue inverted cone, and teal sphere. a fuligin sphere hangs in the sky behind, and a white cube fills the right foreground.
First test with adding materials

a blender render using the basic meshes and simple materials showing a toppling tower of golden monkey head, red cylinder, and gold coin. to its right a solid tower of teal ico sphere, blue inverted cone, and teal sphere. a fuligin sphere hangs in the sky behind, and a galaxy filled cube fills the top right foreground. The objects are brightly underlit from below
I wasn't super happy with the lightning options we've been show so far. I played with the bottom plane's materials and added its own emission value for some underlighting that looked harsh at first but works pretty well all put together.

Environmental Mesh, Auto0Smoothing, More Material Mods

a blender render using the basic meshes and simple materials showing a toppling tower of shiny golden monkey head, metallic red cylinder, and shiny gold coin. to its right a solid tower of teal ico sphere, blue inverted cone, and teal sphere. a fuligin sphere hangs in the sky behind, and a galaxy cube fills the right foreground. All against a background of a starry night sky
Added an HDRI background to the world, used auto-smoothing on the basic meshes, and played with roughness and metallic sliders of materials.

a blender render using the basic meshes and simple materials showing a toppling tower of golden monkey head, red cylinder, and gold coin. to its right a solid tower of glass teal ico sphere, solid blue inverted cone, and glass teal sphere. a fuligin sphere hangs in the sky behind, and a galaxy filled cube fills the top right foreground. The objects are brightly underlit from below
Some slight mods. Replaced the teal material with Glass DSF material. Zoomed in a little so they're not floating.